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Home > All Categories > 13. VX Modeling > 07. Part Editing > 06. Shape Editing > Morph Shape with Point
Question Title Morph Shape with Point

Invoked byEdit > Shape (Part Level)
Invoked byShape Tooltab (Part Level)

Morph Shape with PointThis command transforms (morphs) a shape by warping face geometry. Modifications are not limited to a single face, but work across edges maintaining the integrity of the solid shape. The transformation is performed by grabbing a point on a face and dragging it in different ways. This command gives you more precise control over local face modifications than the Modify Face Control Points command.
 
There are six ways that you can move the point on a face. They are tabulated below with the Required Inputs for each.
 
 
7 Faces of the Shape are Modified
 
Rigid=0, Bulge=50, Slope=50, Flat
 
Rigid=50, Bulge=50, Slope=50
Flat Rigid=50, Bulge=50, Slope=0, Flat
 

   Required Inputs

Optional Inputs (All Morph Commands)
Translate along direction

Translate along Direction

Translate to Point

Translate to Point

Translate along Path

Translate along Path

Translate about Axis

Translate about Axis

Uniform Scale about Point

Uniform Scale about Point

Non-Uniform Scale about Point Non-Uniform Scale about Point
  • Geometry 
    All of the Morph Shape commands require you to select Geometry to morph. You can select a Shape, Face, 3D Curve, Parting Line, 3D Point or a 3D Block. If a face is selected, its edges are automatically Locked. See Optional Inputs below for more about Move and Lock options.

  • Point
    This is the point that you will morph.  It is located on the shape that is being morphed.

  • Direction
    Specify the drag direction

  • To point
    This is the distance that the point will move

  • Path
    For the Translate along Path method, select the path the morph will take.

  • Axis, Angle
    For the Rotate about an Axis method, select the axis and specify the angle that the morph will take.

  • Center, Scale
    For the Scale about Point method, select the center point about which to morph.

  • Scale Plane, XYZ Scale - For the Non-Uniform Scale about Point method, specify the plane about which the scaling will take place as well as the X, Y and Z scale factors.

 

Required InputsOptional Inputs

  • Move, Lock
    On the Move tab, you define the Geometry that will move and the parameters that affect how much nearby geometry will move (these are the transition parameters).  You can use the Geometry option to change the geometry to move.

    On the Lock tab, you define the Stationary geometry that will not move and the same transition parameters.  You can lock individual points, edges, curves, faces or datums.  For instance, you could move a point using a radius of influence of 50mm while locking down a point using a radius of influence of only 10mm.  You can define one set of transition parameters for the moving geometry and one set for the locked geometry.  Use the Stationary option to change the geometry to lock.  The locking geometry can be a set of curves, edges, points or datum planes.

  • Minimize surface data
    Use this option to reduce the number of control points used in the modified (i.e., morphed) surfaces. This option slows down the Morph command but dramatically reduces the control point density of the resultant surfaces.  This reducing part size and makes the surfaces and shapes much quicker to modify with subsequent modeling operations.

 

  • Bend, Translate
    Use this option to allow the morph transformation to be a straight translation or a bend.

Bend/Translate Option - Original orientation
Original orientation

Bend Option - Bend option > adjoining edges retain the same relative angle from curve 1 to curve 2
Bend option
Adjoining edges retain the same relative angle from curve 1 to curve 2
 

Translate option > adjoining edges simply translate to the new position; a straight transformation.
Translate option
Adjoining edges simply translate to the new position; a straight transformation.

 

  • Influence (I)
    Specify radius of influence.  The smaller the number the more localized the change.  A larger radius value will influence more of the part.  Typically, if you want the entire part to bend this value should be equal to the length of the part.
  • In the example above for Bend and TranslateI = the length of the part, R = 100 (see below)


  • Rigid (R)
    Specify radius for rigid motion.  R=100 can be interpreted as 100% of the Radius of Influence, therefore you want Rigid Body motion.

  • Bulge (B)
    Specify bulge factor for transition region.

  • Slope
    Specify slope for transition region.

  • Flat/Peak
    This determines whether the surfaces at the new point location are rounded (flat) or sharp (peak).  This option is useful when you are dragging a point on the corner or edge of a part.

  • Stationary
    (see Move, Lock above).
Authored by: VX Technical Support
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Article Number: 1084
Created: 17 Feb, 2009 4:46 AM
Last Modified: 24 Nov, 2009
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