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Home > All Categories > 13. VX Modeling > 07. Part Editing > 06. Shape Editing > Combine Shapes
Question Title Combine Shapes

Edit > Shapes
Shape Tooltab

Combine ShapesCombine one or more shapes.  First select the icon to set the command to add, remove or intersect shapes.  Then select the base shapes to modify. Finally, select the operator shapes.  Optionally, you can keep the operator shapes or select any bounding faces that will limit the scope of the operation.  See Merge shapes before operation in the Part Settings Form for more information.
 
 
Add Shapes
Add Shapes
Remove Shapes
Remove Shapes
Intersect Shapes
Intersect Shapes

Required Inputs  Required Inputs
  • Base
    The Base is the shape that will be worked on and will remain after the command is complete.

  • Operator
    The Operator is the shape that is being applied to the Base shape.  It will be discarded after the command is complete unless the Keep shapes option below is checked.  This shape can be open or closed.

 

Optional Inputs  Optional Inputs
  • Keep [add/remove/intersect] shapes
    Check this box to keep the shapes that you are either adding, removing or intersecting.  They will not be discarded.

  • Boundary
    Select any bounding faces.  The Operator must penetrate the Base.  The Boundary face(s) will serve to trim the Operator shape.  The Operator can be an open or closed shape.

This feature is very important when the Base is a thin wall and a straight extrude cannot be defined.  (Think of a handle being added to a water pitcher)

 

Example of Combine Add with Boundary option

(Boundary face is the dark blue outside face seen above left)

Example of Combine Add with Open shapes

 

Example of Combine Remove with an Open shape

The easiest way to picture this is:

 

The Pink side of a face is the inside or back of a face. The portion of the Base facing the pink side will be removed.

Authored by: VX Technical Support
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Article Number: 19824
Created: 28 Oct, 2009 4:46 PM
Last Modified: 19 Jul, 2010
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