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Home > All Categories > 13. VX Modeling > 02. Part Design > 03. Fillets > Edge Fillet
Question Title Edge Fillet

Fillet FeatureIn this Article:

 
 
 

Edge Fillet

Invoked By: Insert > Fillet/Chamfer

Edge FilletUse this command to create fillets at selected edges. The optional inputs are many and can be used to create a wide variety of constant and variable fillets and corner blends. They include the amount of smoothing at corner blends, arc or conic cross-sectional fillets, variable fillet attributes, corner relief and edge constraints.

The flexibility of this command allows constant radius fillets to be changed into variable fillets down stream as a historical edit.  The variable attributes can also be used as "exception values" to make most of the edges one radius with just a few exceptions.
 
 
 

Required Inputs Required Inputs Edge Fillet - Option Form

  • Edges (E)
    Select the edges to fillet.

  • Radius (R)
    Specify the fillet radius.

 

 
Required Inputs  Options Tab
  • Relief
    Use this option to control the amount of smoothing at a corner patch. When set to zero (its default value), the command decides where to trim the rails of the fillets meeting at a corner. Values greater than zero add additional relief to corners. Also refer to the Tips & Techniques section below.
  1. Specify the relief distance.

  • Arc type
    Use this option to specify the fillet arc type to create. Select from the following.

Circular Arc
Create fillets using circular arcs.

Conic Arc
Create fillets using conic arcs.

  • Hold Fillet to EdgeConic ratio
    If Conic Arc is selected for the Arc Type above, enter the conic ratio within the range of 0 - 1. (default = 0.5)

  • Hold fillet to edge
    Check this box if you want fillets held to nearby edges.

  • Blend corners
    Check this box to create a single smooth trimmed face for each corner, via the FEM-based surface fitting method.  This helps to produce smoother corners in certain cases.  If unchecked, multiple tangent-continuous faces are used to patch corners. 

  • Specify sample density, Density
    This option is only active if the Blend corners option (see above) is checked.  If you check this box - In the Density field, enter the average number of sampling points along the edges of the blended corners. VX then computes the actual number of sampling points according to the relative length of each edge with regards to the total length of all edges.  If you do not check this box - VX automatically uses a discretization method for sampling the points along the blended edges.

  • Base faces
    By default, the base faces that are filleted are sewn to the filleted edge, maintaining solid closure.  You can select other options:
No Action
The base faces are left unchanged.

Divide
The base faces are divided along the tangent fillet edges but are NOT trimmed away.

Trim
The base faces are Divided and trimmed away.

Sew
The base faces are trimmed and sewn.
 
  • Fillet face
    This option is used to modify the tangency of the new fillet faces.  By default, the new fillet faces are Tangent Matched with the base faces.  You can select other options:

Maximal
The maximum amount of tangency allowed is used.

Minimal
The minimum amount of tangency allowed is used.

Tangent Match
The tangency is match to the base faces.

 

Required Inputs  Advanced Tab

Use these options to create variable radius fillets. The variable fillet is achieved by adding variable attributes at any location you choose along a selected edge.
 
 
Radius Fillet Attributes
 

When the fillet is complete, the variable attributes will govern the shape of the fillet by constraining the radius to the value of the attribute at the given points. Options are available to Add, Modify, and Delete variable attributes. Each are discussed below.

  • Add (Advanced Tab Option)
    Use this option to add a variable attribute at a point or points on an edge. The attribute controls the fillet radius at that point. Multiple attributes can be added along an edge to create a variable fillet along the edge.

Add Fillet Attribute to Edge


To make the fillet "wash-out" at a point, add a variable attribute of 0 (zero) at the desired "wash-out" point. You can use the Flat option to create flat regions (i.e., of constant fillet radius) between attributes. Also refer to the Tips & Techniques section below.
  1. Select a point on an edge to locate a variable attribute.

  2. Specify the fillet radius or chamfer setback for the attribute.

    The added attribute is represented by a dimension placed at the point on the edge.

  3. Repeat steps 1 and 2 until all of the desired attributes are added and then middle-click to continue.


Required Inputs Required Inputs (for Add Option)

      • Point
        Select a point on the edge where you want the fillet attribute Added.  The desired radius will be met at this point.

      • Radius
        Enter the attribute radius.

 

Required Inputs  Optional Inputs (for Add Option)

      • Radius locally flat
        Use this option to mix constant and variable radius fillets along a single fillet chain. To do this, just place variable attributes with the flat option turned on at the boundaries of the region that should be a constant radius (i.e., flat). Then select Yes or No to proceed.  If you select Yes, the attribute symbol "Rn(flat)" is placed at the point on the curve.


        Create Locally Flat Fillets

  • Modify (Advanced Tab Option)
    Use this option to modify a variable attribute created with the Add (Advanced Tab Option) above. Also refer to the Tips & Techniques section below.
  1. Select a variable attribute dimension to modify.

  2. Specify the new fillet radius or chamfer setback for the attribute.

  3. Repeat steps 1 and 2 until all of the desired attributes are modified and then middle-click after step 2 to continue.
  • Delete (Advanced Tab Option)
    Use this option to delete a variable attribute created with the Add option above. Also refer to the Tips & Techniques section below.


    Deleting a Fillet Attribute

  1. Select a variable attribute to delete and then middle-click to continue.
  • Vertex Corner FilletVertex (Advanced Tab Option)
    Use this option to fillet corners.
  1. Select a vertex to fillet. 

Required Inputs Required Inputs (for Vertex - Advanced Tab Option)

      • Radius
        Enter the desired radius at the vertex and then pick OK. The vertex fillet will be echoed on the part. 

      • Edge
        A relief distance can be specified for each Edge.  The relief determines how far from the vertex the corner blend extends. A relief can be specified for each edge that converges at the chosen vertex.

        The corner blend can be edited before the fillet is complete by selecting the Vertex option again and then selecting Relief from the Required Inputs section. It can be edited afterwards with the Redefine Feature command.

      • Relief
        After selecting an Edge, enter a value in the Relief field.

        Repeat these Edge/Relief steps until all desired converging edges have been assigned a relief value or middle-click to continue with the fillet command.

 

Required Inputs Optional Inputs (for Vertex - Advanced Tab Option)

      • Face
        Optionally, you can specify a relief distance for each converging face as well.  Similar to the Edge/Relief steps above, the Face/Relief steps determine how far from the vertex, the corner blend extends onto the selected face. A relief can be specified for each face that converges at the chosen vertex.

        Select the Face and then enter a new value in the Relief field of the Required Inputs section of the form.

        The corner blend can be edited before the fillet is complete by selecting the Vertex option again and then selecting this Face option. It can be edited afterwards with the Redefine Feature command.

        Repeat these Face/Relief steps for each converging face or middle-click to continue with the fillet command.

 

 

Tips & Techniques

VX Tips & TechniquesHow to add, modify or delete a fillet radius attribute after the fillet is complete
To modify a variable attribute after the fillet is complete, right-click on the feature and select Redefine from the Object Editor Menu.  The history of the part will replay, stop at the feature and then allow you to redefine it.  You can then use this Modify option to change attribute values.  When you are done, pick Continue from the History Manager to replay the remaining history with the new attributes.
 

VX Tips & Techniques
Using the "Relief" option during an edge fillet
"Relief" is a default value.  Once set, it remains until it is reset back to zero.  Relief is a distance measured in the default part units.  If a negative value is entered, it is reset to zero.  Any value larger than the smallest fillet encountered will cause the fillet operation to fail.  The Relief distance is fixed for all corners encountered in a single fillet operation.
 

VX Tips & Techniques
Make multiple constant fillets with a single command
You can create a constant fillet by adding just one variable attribute to an edge.  This method also allows you to create many constant fillets each with a different radius using a single command.
 

VX Tips & Techniques
Make you part more flexible with fillet attributes
If you have many edges with the same fillet, you can make the part more flexible by multiple attributes of the same vale.  Later, you can make one of the fillets different by simply changing its attribute.
 
 
 

Notes Notes

  1. Pressing the SHIFT key while selecting edges initiates a Chain Pick. Curves and edges that are connected end to end are selected.
Authored by: VXCADBase Help-Desk
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Article Number: 281
Created: 1 Feb, 2008 3:35 PM
Last Modified: 24 Apr, 2010
Rating 5 Stars
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