In this Article:
Geometry Symbols (2D)
Insert (Drawing Sheet Level)
Use these commands at the Drawing Sheet Level to create and insert drawing symbols. You can create surface texture, weld and user defined symbols. You can also add them to a symbol library that is associated with the active file and insert them from any library (i.e., any VX file).
There is no limit to what a user symbol can contain. They can range from simple geometry symbols to an entire drawing sheet. You can also preview and manage the symbol library.
Surface Texture Symbol
 Use this command to create surface texture symbols and place them on your drawing sheet. There are three types of symbols; Basic, Machining required and Machining prohibited. The symbol can rest on an entity such as a line or be extended with a leader terminator. There are general and attribute options for each type.

- Surface pattern symbol
- Production method
- Sample length
- Roughness value other than Ra (Roughness Average)
- Maximum roughness value
- Minimum roughness value
- Spacing between peaks and valleys
- Amount of stock to be removed by machining
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All around symbol
Required Inputs
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Reference Point
Select a point where the symbol will be located. If the Leader Point option (see below) is not used, the symbol will touch this point. With a Leader Point defined, this is where the leader arrow will point to.
Optional Inputs (General Tab)
Each value will be placed in the symbol according to the active Drawing Standard.
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Basic surface texture symbol |
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Machining required surface texture symbol |
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Machining prohibited surface texture symbol |
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JIS Texture 1 |
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JIS Texture 2 |
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JIS Texture 3 |
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JIS Texture 4 |
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JIS No Machining |
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Surface Pattern
Select a surface pattern specification from the list provided. The symbol will be appended with the appropriate surface pattern symbol.
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None |
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Radial |
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Perpendicular |
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Angular |
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Multi-directional |
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Circular |
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Parallel |
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Particulate |
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Prod. method
Production methodology/treatment
Samp. length
Sampling length or roughness cutoff
Roughness value
Roughness value other than roughness average
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Roughness
Use these fields to enter the min/max roughness and spacing specifications if applicable.
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Material Removal
Enter the amount of stock to be removed by machining.
Optional Inputs (Attributes Tab)
All around
Check this box to add the "All around" symbol.
Extender line
Check this box to include an extender line. The reference point that you selected for the symbol will become the start point of the leader line terminator.
Extender line size
This is the length of the extender line. It begins at the end point of the leader line defined by the Leader Point option (see below) and ends at the surface texture symbol.
Terminator size
This is a value that represents the size of the leader line terminator.
Terminator type
Select the terminator type from the popup menu.
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Orientation
This option is only used with the Leader Point option (see below). It sets the orientation for the surface texture symbol. Pick Align to align the symbol with the leader line. There will be no extender line. Pick Horizontal add the extender line.
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Character Settings
Enter the text height for the symbol characters.
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Line Settings
Make the desired selections for leader line Color, Style and Width
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Leader Point
If you select a leader point, an extender line is added and the reference point (see Required Inputs above) becomes the start point of the leader line. This leader point is the end point of the leader line and the start point of the extender line. Refer to the Settings section above for more about extender lines.
Notes:
How to move an existing Roughness Feature.
- Right-Click (on the dimension) > Edit
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- Click on one or both of the following option depending on whether you want to move the arrow and / or the symbol.
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- In the above example the arrow is the Ref(erence) point.
- The location of the symbol is defined by the Lead(er) point
- 32 is the Max Roughness
- The orientation is horizontal (on the Attributes tab)
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Weld Symbol
 Use this command to create standard weld symbols supported by the American Welding Society (AWS) and ANSI Y14.36. You can edit an existing weld symbol by double-clicking the symbol on a Drawing Sheet.
Required Inputs
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Reference Point
Select a point on the geometry where the symbol leader is attached.
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Lead Point
Select a point to locate the weld symbol. These two points are selected consecutively when the command executes. You only need to select these buttons if you want to redefine them.
Optional Inputs (General Tab)
Use all of the options on this tab to define standard weld symbols supported by the American Welding Society (AWS) and ANSI Y14.36. The hints on each option are descriptive.
Optional Inputs (Attribute Tab)
Use these options to set the various weld symbol attributes such as terminator size, terminator type, character height and line settings.
Edit Surface Texture Symbol
To edit a surface texture symbol, simply double left-click on it. Its defining attributes will be displayed in the Options Form. Make any desired changes to the form an then pick OK to update the symbol. Refer to Create Surface Texture Symbol above for more about the options form.
Insert User Symbol
 Use this command to insert a geometry symbol from the active symbol library. The default library will always be the active file unless you have added a file name to the Utilities > Configuration > Files tab > Symbol library . Or select the folder icon from the Object Browser to select from the symbol library of another file. After selecting the symbol, specify the insertion point or drag the symbol to the desired location.
These symbols can be actual geometry like triangles with numbers, tear drop symbols, standard notes, etc.
Add User Symbol to Library
Use this command to save a group of entities to the active symbol library. You can select part of or the entire drawing sheet, assign it a name, an insertion point, and save it for later use.
When prompted to enter a name, you can select a symbol from the Object Browser to replace.
Manage User Symbol Library
 Use this command to manage the symbols contained in a library using the Object Browser. If you select another VX file using the folder icon on the Object Browser the symbols contained in the library associated with that file will be listed.
To delete a symbol from the active library, right-click on it in the
Object Browser
and select Delete from the pop-up menu. |