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Glossary is usually defined as an alphabetical list of technical terms in some specialized field of knowledge. This knowledge base glossary provides a collection of knowledge base documents that define many technical terms. These terms are arranged alphabetically, but you can quickly jump to a specific term by selecting its first letter from the index of the VXCADBase glossary below. |
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| 121 Glossary Terms Found | Displaying article 1 to 10 out of 121 search results |
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3D Blocks You can create a 3D block of imported point cloud data. This is a more compact form for storing the point data. Block is listed on the Pick Filter list for move, erase, blank and inquire commands. A-Buffer Render Mode This rendering mode is faster but produces a lower quality image. The transparency attribute is supported, but no refraction will take place. Active File The VX file that is currently loaded for editing. Active Layer When a layer is active, all entities created will be assigned to that layer until a new active layer is set. Only one layer is active at a time. The active layer is listed in the VX Title Bar. Active Object The object (part, component, sketch, drawing packet, drawing sheet, CAM process plan, etc.) that is currently being worked on. Active Part The part (or component) that is currently activated for editing. This is sometimes referred to as the target part. Active Plane Refers to the current sketch plane. It can be a datum plane or part face. Active Session When you are running VX, all activity is referred to as the active session. When you create a new file it resides in the active session (until you save it) and contains the initial root objects that you create. Ambient Reflection Refers to the amount of ambient light reflected from a face. Ambient light is the generalized lighting not attributable to a direct light source. With a minimum value the face would reflect no ambient light. With a maximum value the face would reflect the greatest amount of ambient light available. Animation Keyframe A keyframe is a "key" frame in the animation. It defines a time in the animation when Animation Parameters are given explicit values. Parameter values vary linearly from one keyframe to the next so that if the vise jaw separation parameter is 0 mm at the start and is 100 mm 5 seconds later, the separation will be 50 mm 2.5 seconds into the animation. |
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